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EXP 01 · Generative imagery

Consistent characters across hundreds of generations

Experiment · Written up

Exploring whether modern image models can create production-ready game assets instead of isolated concept art. A ComfyUI graph combining reference conditioning, a trained LoRA and a strict prompt schema — the interesting part was making the failures predictable enough to fix.

The graph, in plain terms

  1. Load reference sheet → face crop
  2. IP-Adapter · weight 0.62
  3. Character LoRA · 1400 steps
  4. Prompt schema: [pose] [outfit] [lighting]
  5. Seed sweep 8 → pick 1, upscale ×2
  6. Manual pass: hands, silhouette, palette

Nothing here is exotic. The value is in the constraints: a fixed prompt schema, a small trained model, and a human pass that only fixes the four things the model reliably gets wrong.