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EXP 04 · 3D and assets

AI-assisted 2D/3D asset pipeline

Experiment · Paused

Building a workflow from concept art through Blender into Unity and Unreal using modern generative tools. Retopo is still the bottleneck — TripoSR gets a usable mesh out of a single concept image fast, and the manual clean-up pass after it is where the real time still goes.