EXP 04 · 3D and assets
AI-assisted 2D/3D asset pipeline
Experiment · Paused
Building a workflow from concept art through Blender into Unity and Unreal using modern generative tools. Retopo is still the bottleneck — TripoSR gets a usable mesh out of a single concept image fast, and the manual clean-up pass after it is where the real time still goes.